![]() ![]() Many of the complaints longtime Diablo fans have with Diablo Immortal stems from how the game is monetized and the fact that it is pay-to-win, with players who spend more money able to become more powerful than those that don't. ![]() In addition to a poor critical reception, the game's PC version earned the distinction of lowest user score rating in Metacritic history. Though the game appears to be doing well for Blizzard financially, Diablo Immortal (which is also available on PC) is by far the worst-received game in the franchise's history. While the game is available in most of Europe, it is banned in the Netherlands and Belgium thanks to local laws regulating gambling and loot boxes. Its release in certain parts of Asia was delayed to July 7, and it has been delayed indefinitely in China, which is likely to be the mobile RPG's biggest market. It's important to note that Diablo Immortal is not yet available worldwide. In fact, there wasn't a single day in the game's first month of availability that in-game spending dipped below $1 million. In its first week, Blizzard earned nearly $12 million from Diablo Immortal. 's report suggests Diablo Immortal spending peaked 10 days after launch on June 11, when Blizzard earned $2.4 million in a single day. Now Playing: Diablo Immortal Video Review By clicking 'enter', you agree to GameSpot's
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